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Unity 4: More Mecanim!

Hi, My name is Robert Lanciault. I am lead developer for Mecanim at Unity. I wrote this post to provide more information about what you can do with the new Mecanim character animation system in Unity...

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What’s next on Mecanim roadmap

Hi everyone, After the excitement of the Unity 4 release and the creative blast of Ninja Camp, it’s time for another Mecanim update. Unity 4 with Mecanim brings beautiful efficiency and ease of use to...

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Mecanim Humanoids

This post explains the technology behind Mecanim Humanoids. How it works, strengths and limitations, why some choices were made and hopefully some hints on how to get the best out of it. Please refer...

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